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1. Battle Badger? Let me make a Bomber Badger! - in Ships and Modules [original thread]
Make the bomb cost 300Mil to make and i wont be used by everyone and his mother to fly around and gang people, but it would be a cool idea in some situations
- by Egon Almighty - at 2007.05.01 12:09:00
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2. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Basilisk with all relevant skills at 5 (CCP wants us to specialize, Logistics 4 isn't specializing) Relevant stats: Cap: 1000, 241sec 515mw 600tf 6high 4med 1low 750% range and 15%lesser cap to shield transfers Fitting Highs: 5x Medium s95a sh...
- by Egon Almighty - at 2004.09.21 00:52:00
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3. Logistics Cruisers - I AM frustrated. - in Ships and Modules [original thread]
Basilisk with all relevant skills at 5 (CCP wants us to specialize, Logistics 4 isn't specializing) Relevant stats: Cap: 1000, 241sec 515mw 600tf 6high 4med 1low 750% range and 15%lesser cap to shield transfers Fitting Highs: 5x Medium s95a sh...
- by Egon Almighty - at 2004.09.21 00:52:00
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4. Logistics Cruisers - Should I be frustrated? - in Ships and Modules [original thread]
An issue with the logistic cruisers are their low sensor strength, ranging from 5(scim) to 10(basi) they are very easy to jam away from battle, since one benefit from using theese in battle is its ability to cycle its repair on whoever gets to tan...
- by Egon Almighty - at 2004.09.21 00:03:00
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5. Logistics Cruisers - Should I be frustrated? - in Ships and Modules [original thread]
An issue with the logistic cruisers are their low sensor strength, ranging from 5(scim) to 10(basi) they are very easy to jam away from battle, since one benefit from using theese in battle is its ability to cycle its repair on whoever gets to tan...
- by Egon Almighty - at 2004.09.21 00:03:00
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6. WTB F-90 POSITIONAL SENSORS. med slot - in Market Discussions [original thread]
Have 2 of theese on escrow in nonni iv - cbd corp, but im charging 9M for em. unless they're already sold
- by Egon Almighty - at 2004.05.29 10:36:00
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7. New 'Balance' Changes - in Ships and Modules [original thread]
Quote: I conducted more testing on chaos today and with the help of someone, I tested the changes to Missiles by using a Caracal Vs. a Thorax. Please take into account that I have high missile skills (Standard Missiles 5, Heavy Missiles 4, ...
- by Egon Almighty - at 2004.05.24 02:55:00
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8. Light in the chaos, balancing reasons - in Ships and Modules [original thread]
I have two thoughts about this... Torpedoes being a blaster weapon does area damage, thus the one blasting those torps might take damage from his own weapon, and a raven shooting with 6 launchers will end up blowing atleast a few of his torpedoes...
- by Egon Almighty - at 2004.05.22 21:21:00
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9. Malediction vs. Crusader and Ares vs. Taranis - in Ships and Modules [original thread]
Ok, thanks for the quick answer. =D
- by Egon Almighty - at 2004.03.29 03:10:00
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10. Malediction vs. Crusader and Ares vs. Taranis - in Ships and Modules [original thread]
Is race bonus only tied to the race of the ship skill you trained up to 5 or is it a real racial bonus?
- by Egon Almighty - at 2004.03.29 02:58:00
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11. Personalised Ships - in Player Features and Ideas Discussion [original thread]
Dividing ship textures into fields that would be colourable would cause very low lag. Take Caldari ships as an example, most Caldari ships have red stripes and logos on them on a grey ship, divide theese two into customisable fields and have the ...
- by Egon Almighty - at 2004.03.18 23:21:00
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12. Smart Reloading - in Test Server Feedback [original thread]
Just a Simple reload all button that would reload all inactive guns/bays with the ammo previously used, it could be nice with an option also where u can choose wich ammo should be reloaded into gun instead of the one previously used before gun is ...
- by Egon Almighty - at 2004.03.01 16:52:00
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13. Photon parical decellerator stream (Trakter Beam) - in Player Features and Ideas Discussion [original thread]
I like the idea but make the trakter beam attract ships so that you can stand still and shoot at them and they canrun from you, instead they are dragged towards you
- by Egon Almighty - at 2004.02.19 12:02:00
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14. Making 0.1-0.4 more interresting - in Player Features and Ideas Discussion [original thread]
there is still no way to get the good minerals, only bigger amounts of the minerals you can get in 0.5+, hemo/hed only contains noxc at best, i have never seen gneiss in 0.1+.
- by Egon Almighty - at 2004.02.19 11:08:00
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